Friday, March 26, 2010

Finished Models for Earth and Mars!

I've got more buildings done! I tend to pull my inspiration from anywhere I can find any. For instance the large twisted building is based off of a building in Sim City 2000 Gold edition, only available in a futuristic texture pack.

Finished models for Earth

The Large Twisted Apartment Complex was made with 19 pieces. I started by modeling the first floor and then I textured it. Afterwards I copied it 14 times and shrunk each floor a little more than the previous floor. Then I rotated the floors to give it a twisted look. I also experimented with UV mapping tecniques with the dome which allowed me to make a dome shaped house you can see on the bottom right.

I have also finished a couple models I plan to use on Mars!

Finished models for Mars!

The larger building is the corporate headquarters of Mars Manufacturing, the biggest company on Mars and one of the manufacturers of the parts and upgrades the player will be buying or winning throughout the game. The player will also be able to win them as a sponsor to recieve bigger rewards from winning a race and possably a discount on their parts. The building is kind of crown shaped and is larger at the top than at the bottom which will make it look like it is towering over you and is an impressive sight to see. I may change the name of the company to something more edgy later and give it a marketing campaign so players may see their advertisements in the game on bilboards or on jumbo TV's.


Mars Manufacturing, Solar System Heavy Weight

Its looking quite fantastic! I would have to say the art style is about solidified. It takes about 8 hours to make a building from start to finish because I make the texture by hand in a pixel art style. Here is the texture for Mars Manufacturing. I used some tricks to make the curvy parts straight on the UV map. I also make all the faces that are the same shape use the same part of the texture.


Mars Manufacturing Texture

Monday, March 1, 2010

Textures!

I took some time today to UV map and texture a building. Afterwards I transformed it into a couple other buildings so I could reuse the texture. Honestly I am quite impressed with how it came out. I really didn't think it would come out so well half way in. The texture is very simple and resembles line art or pixel art. Putting in small highlights in the right areas really made it all come togeather.

Kerkythea rendering of 3 futuristic apartment complexes