Monday, July 19, 2010
Fantastic 3D Caves In Only 10 Minutes!
Posted by Andrakon at 7:57 PM 0 comments
Labels: 3d modeling, screenshots, style, Wings3D
Sunday, July 18, 2010
Completed Racer
Posted by Andrakon at 7:22 PM 0 comments
Labels: 3d modeling, game design, screenshots, style
Friday, March 26, 2010
Finished Models for Earth and Mars!
I have also finished a couple models I plan to use on Mars!
Posted by Andrakon at 8:00 AM 0 comments
Labels: 3d modeling, screenshots, style, texturing
Monday, March 1, 2010
Textures!
Posted by Andrakon at 1:45 PM 0 comments
Labels: 3d modeling, screenshots, style, texturing
Saturday, February 27, 2010
Building Assets
Posted by Andrakon at 9:11 PM 0 comments
Labels: 3d modeling, screenshots, style
Monday, February 22, 2010
Lets begin again!
After I pick a good sketch to work with I blow up the sketch and on a new layer I draw over it, refine the shape and edges, then add detail. Some of the ideas and detials I rethink by the time I make the model however.
And here is the finished model that just needs some paint slapped on it. This particular ship took about 12 hours to model, mostly because I had recently learned some new things about 3D modeling and I took the time to play around with my new knoweldge. Otherwise all the complicated shapes of the wings and fins took a lot of trial and error before I got them how I wanted them. This model was a lot of fun to make and I learned a lot from it. And best of all, the model is unsmoothed, I did it all by hand and didn't rely on subdivision to hide any blemeshes. After triangulation the model weighs in at approximately 5300 polygons. I even made all the movable parts like the rudders, landing gear hatches, and cockpit hatch fit into or on the model seamlessly. I plan to have all of those parts animated in the game, and also a lower poly character in the cockpit too. I will likely make several models before I decide how I want these painted though. I would like to offer the player some options such as color selction so I may make a few neat textures that only rely on 3 or 4 colors and alow the player to change the colors. So besides just a plain ship, the player could throw on a flame themed texture set on the ship, and change its color scheme too.
Posted by Andrakon at 7:31 PM 0 comments
Labels: 3d modeling, game design, screenshots
Friday, October 16, 2009
Creating Internal Environments: Part 2 Catacombs
I also had to make a bunch of caskets to fit in the walls and to scatter around. The idea is that a necromancer took over the city's catacombs and made a big mess wile creating a legion of undead. So some of the caskets are broken or opened.
Posted by Andrakon at 9:00 AM 0 comments
Labels: 3d modeling, game design, screenshots, Wings3D
Monday, October 5, 2009
Growing Skills: 3D Modeling
Posted by Andrakon at 3:01 AM 0 comments
Labels: 3d modeling, screenshots, skills
Friday, October 2, 2009
Creating Internal Environments: Part 1
Posted by Andrakon at 3:30 AM 0 comments
Labels: 3d modeling, screenshots, style, texturing, Wings3D
Tuesday, September 29, 2009
Early in game editor screenshots!
Posted by Andrakon at 3:17 PM 0 comments
Labels: IRREdit, screenshots















