Monday, July 19, 2010
Fantastic 3D Caves In Only 10 Minutes!
Posted by Andrakon at 7:57 PM 0 comments
Labels: 3d modeling, screenshots, style, Wings3D
Sunday, July 18, 2010
Completed Racer
Posted by Andrakon at 7:22 PM 0 comments
Labels: 3d modeling, game design, screenshots, style
Friday, March 26, 2010
Finished Models for Earth and Mars!
I have also finished a couple models I plan to use on Mars!
Posted by Andrakon at 8:00 AM 0 comments
Labels: 3d modeling, screenshots, style, texturing
Monday, March 1, 2010
Textures!
Posted by Andrakon at 1:45 PM 0 comments
Labels: 3d modeling, screenshots, style, texturing
Saturday, February 27, 2010
Building Assets
Posted by Andrakon at 9:11 PM 0 comments
Labels: 3d modeling, screenshots, style
Monday, February 22, 2010
Lets begin again!
After I pick a good sketch to work with I blow up the sketch and on a new layer I draw over it, refine the shape and edges, then add detail. Some of the ideas and detials I rethink by the time I make the model however.
And here is the finished model that just needs some paint slapped on it. This particular ship took about 12 hours to model, mostly because I had recently learned some new things about 3D modeling and I took the time to play around with my new knoweldge. Otherwise all the complicated shapes of the wings and fins took a lot of trial and error before I got them how I wanted them. This model was a lot of fun to make and I learned a lot from it. And best of all, the model is unsmoothed, I did it all by hand and didn't rely on subdivision to hide any blemeshes. After triangulation the model weighs in at approximately 5300 polygons. I even made all the movable parts like the rudders, landing gear hatches, and cockpit hatch fit into or on the model seamlessly. I plan to have all of those parts animated in the game, and also a lower poly character in the cockpit too. I will likely make several models before I decide how I want these painted though. I would like to offer the player some options such as color selction so I may make a few neat textures that only rely on 3 or 4 colors and alow the player to change the colors. So besides just a plain ship, the player could throw on a flame themed texture set on the ship, and change its color scheme too.
Posted by Andrakon at 7:31 PM 0 comments
Labels: 3d modeling, game design, screenshots
Friday, October 16, 2009
Creating Internal Environments: Part 2 Catacombs
I also had to make a bunch of caskets to fit in the walls and to scatter around. The idea is that a necromancer took over the city's catacombs and made a big mess wile creating a legion of undead. So some of the caskets are broken or opened.
Posted by Andrakon at 9:00 AM 0 comments
Labels: 3d modeling, game design, screenshots, Wings3D
Monday, October 12, 2009
Wings3D: Modeling a Ruin Entrance
An entrance to some ruins. The model may be used in my game later. Modelled by RemixedCat (me) in real time with no alterations.
This may be the entrance to the catacombs andrakon showed here on this blog. I did this in real time to the song that was playing in Windows Media Player 11. I used FRAPS to capture it while it also recorded the song. It was very hard to do that before the song was over! it was very fun to do this and I will feature more videos like this later on. I will make some more improvements to this. This was just a base design that I will improve and enhance later as we need it. I hope you enjoyed this! :)
Posted by RemixedCat at 10:04 PM 0 comments
Labels: 3d modeling, video, Wings3D
Sunday, October 11, 2009
Wings3D: Modeling a 2 Story house
Posted by RemixedCat at 8:15 PM 0 comments
Labels: 3d modeling, video, Wings3D
Wings3D: Modeling a small Building
Posted by RemixedCat at 1:22 AM 0 comments
Labels: 3d modeling, video, Wings3D
Monday, October 5, 2009
Growing Skills: 3D Modeling
Posted by Andrakon at 3:01 AM 0 comments
Labels: 3d modeling, screenshots, skills
Friday, October 2, 2009
Creating Internal Environments: Part 1
Posted by Andrakon at 3:30 AM 0 comments
Labels: 3d modeling, screenshots, style, texturing, Wings3D
Monday, September 28, 2009
Wings3d: Texturing a model with the Snap Image tool
Posted by Andrakon at 3:00 PM 0 comments
Labels: 3d modeling, texturing, video, Wings3D
Sunday, September 27, 2009
Realistic 3D Rendering
Posted by Andrakon at 3:00 PM 0 comments
Labels: 3d modeling, style, texturing, tools