I also had to make a bunch of caskets to fit in the walls and to scatter around. The idea is that a necromancer took over the city's catacombs and made a big mess wile creating a legion of undead. So some of the caskets are broken or opened.
Friday, October 16, 2009
Creating Internal Environments: Part 2 Catacombs
I also had to make a bunch of caskets to fit in the walls and to scatter around. The idea is that a necromancer took over the city's catacombs and made a big mess wile creating a legion of undead. So some of the caskets are broken or opened.
Posted by Andrakon at 9:00 AM 0 comments
Labels: 3d modeling, game design, screenshots, Wings3D
Monday, October 12, 2009
Wings3D: Modeling a Ruin Entrance
An entrance to some ruins. The model may be used in my game later. Modelled by RemixedCat (me) in real time with no alterations.
This may be the entrance to the catacombs andrakon showed here on this blog. I did this in real time to the song that was playing in Windows Media Player 11. I used FRAPS to capture it while it also recorded the song. It was very hard to do that before the song was over! it was very fun to do this and I will feature more videos like this later on. I will make some more improvements to this. This was just a base design that I will improve and enhance later as we need it. I hope you enjoyed this! :)
Posted by RemixedCat at 10:04 PM 0 comments
Labels: 3d modeling, video, Wings3D
Sunday, October 11, 2009
Wings3D: Modeling a 2 Story house
Posted by RemixedCat at 8:15 PM 0 comments
Labels: 3d modeling, video, Wings3D
Wings3D: Modeling a small Building
Posted by RemixedCat at 1:22 AM 0 comments
Labels: 3d modeling, video, Wings3D
Monday, October 5, 2009
Growing Skills: 3D Modeling
Posted by Andrakon at 3:01 AM 0 comments
Labels: 3d modeling, screenshots, skills
Friday, October 2, 2009
Creating Internal Environments: Part 1
Posted by Andrakon at 3:30 AM 0 comments
Labels: 3d modeling, screenshots, style, texturing, Wings3D
Tuesday, September 29, 2009
Early in game editor screenshots!
Posted by Andrakon at 3:17 PM 0 comments
Labels: IRREdit, screenshots
Monday, September 28, 2009
Wings3d: Texturing a model with the Snap Image tool
Posted by Andrakon at 3:00 PM 0 comments
Labels: 3d modeling, texturing, video, Wings3D
Sunday, September 27, 2009
Realistic 3D Rendering
Posted by Andrakon at 3:00 PM 0 comments
Labels: 3d modeling, style, texturing, tools
Saturday, September 26, 2009
Growing Skills: Overview
Posted by Andrakon at 6:00 AM 0 comments
Labels: game design, skills
Thursday, September 24, 2009
Making a Game: Tools of the Trade
- Wings3D for the modeling and texturing
- 3d Canvas for animations
- Gimp to make textures for my models
- IRREdit for the scene manager
- IRRLICHT engine for the backend
Posted by Andrakon at 6:00 PM 0 comments
Labels: game design, tools